As part of my studies in the field of digital design, I took part in a design sprint in which I should replicate a fictional scenario of the future, in which humans can breathe underwater forever, with a digital face filter.
The challenge was to bring this scenario into a form of a material sketch, which is then transformed into digital content in form of AR and 3D in the final step. In the end, the prototype should be showcased in an exhibition.
After initial brainstorming and sketching ideas, I build and iterated on a head decoration with cables and balls to imitate the light bulbs of the famous deep sea frogfish. Then, I used Lens Studio to bring this into a digital face filter which tracks the face movement.
● Future Scenario
Newspaper of the future – humans living under water.
In a hypothetical scenario, it is assumed that in 2045 people will be able to breathe under water thanks to an innovative operation.
Such consequences affect various aspects of human life. Some of them can be made visible on the face or body, which then form the basis for the face filter.
● Physical Prototype
Externalizing my ideas in a hands-on prototype.
I transformed the scenario 'Back to the primeval seas' in a prototype using found-materials. In this stage, I got inspired by the glowing fish in the movie finding nemo. I went back and forth between my face-filter prototype and made my scenario more specific to fit the theme.
● Digital Filter
Transform prototype into digital face filter
In the next step, I used Lens Studio to convert the prototype into a functional snapchat filter. I modified the texture, lightning and positioning of the algue shapes according to my ideas in order to reproduce the physical prototype as closely as possible.